What are the tools you use to analyse your own work?
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails. Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!
I enjoy making puzzles from the early game quite a bit!

A subreddit primarily dedicated to posting and sharing custom LOK Digital levels. Read the rules before engaging.
Using play studies to understand Soulsborne games allows us to reflect on who we are
A discussion and analysis of games.
My First Little Puzzle

A subreddit primarily dedicated to posting and sharing custom LOK Digital levels. Read the rules before engaging.
Labyrinth puzzle I made for you fine folks (rules below)

The place for all kinds of puzzles including puzzle games. Self-promotion is allowed in the stickied "Promo Weekly" post.
Accessible methods for practicing game design
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails. Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!
Chorus uses drifting to create intricate combat sequences that are joyful
A discussion and analysis of games.
A cool roguelike deckbuilder where you manage multiple countdown timers at once
A place for news, information, and discussion about card games and card game culture. Whether it's physical card games or virtual card games, feel free to join and discuss your favorite card games!
Game uses Sudoku varient - Futoshiki - and detaches the solver from their 'gods eye view' to make them vulnerable and throw them off
This subreddit is for learning about and discussing the puzzle Sudoku and variants.
Overhaul completely changes how we can approach latin square puzzles by layering mechanics
For all things related to critical analysis of video games. Feel free to post links to Youtube or any other site with an in-depth look at a particular game, series, genre, or even a basic element of all gaming (for example, RNG, level design, player flow, etc). Video is the preferred format, but text and audio are fine too! Share videos that provide new insight or a close-up look at anything gaming-related!
Overhaul detaches the player from their regular solving position to layer mechanics which elevates a simple latin square puzzle
A discussion and analysis of games.
The resource management based movement of Neon White combines speedrunning with 3D puzzles
For all things related to critical analysis of video games. Feel free to post links to Youtube or any other site with an in-depth look at a particular game, series, genre, or even a basic element of all gaming (for example, RNG, level design, player flow, etc). Video is the preferred format, but text and audio are fine too! Share videos that provide new insight or a close-up look at anything gaming-related!
The level design is great for speedrunning but on a first playthrough, the game feels like this amazing 3D puzzle that you unravel layer by layer
The unofficial subreddit of Neon White - a game for PC, Nintendo Switch, PS4 and PS5
By making traversal abilities temporary Neon White makes its speed running premise into the fastest 3D puzzle around
A discussion and analysis of games.
The Artful Escape detaches the camera from player control and from the protagonist to support its narrative goals
For all things related to critical analysis of video games. Feel free to post links to Youtube or any other site with an in-depth look at a particular game, series, genre, or even a basic element of all gaming (for example, RNG, level design, player flow, etc). Video is the preferred format, but text and audio are fine too! Share videos that provide new insight or a close-up look at anything gaming-related!
The camera in The Artful Escape is detached from both player control and the protagonist in a way that frees it to communicate things about the narrative it wouldn't ordinarily be able to
A discussion and analysis of games.
Spiritfarer creates reliance and emotional resonance through mechanical constraint
For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. This is a place to talk about Game Design and what it entails. Use this community to network, discuss crafting rulesets and general game design, and share game design tips with other game designers. Designers of all experience levels are welcome!
Spiritfarer uses mechanical constraint to subvert questline expectations and deepen a relationship through reliance
For all things related to critical analysis of video games. Feel free to post links to Youtube or any other site with an in-depth look at a particular game, series, genre, or even a basic element of all gaming (for example, RNG, level design, player flow, etc). Video is the preferred format, but text and audio are fine too! Share videos that provide new insight or a close-up look at anything gaming-related!
Creating emotional resonance with a character through mechanical constraint
A discussion and analysis of games.
Talking about how Spiritfarer creates close emotional bonds with a specific character through mechanical constraint
Spiritfarer
Building on the legacy of tile laying games like Carcassonne, how does Dorfromantik balance on the precipice between playing for the aesthetic beauty of city-building and playing for strategic objectives?
A discussion and analysis of games.
As a sidescroller, Wavey The Rocket does some really interesting things with movement as it has players move along a sine wave
Anything related to indie games
Wavey the Rocket is a difficult sidescroller but it builds the tactics of prediction from games like XCOM into its movement mechanic
For all things related to critical analysis of video games. Feel free to post links to Youtube or any other site with an in-depth look at a particular game, series, genre, or even a basic element of all gaming (for example, RNG, level design, player flow, etc). Video is the preferred format, but text and audio are fine too! Share videos that provide new insight or a close-up look at anything gaming-related!
Wavey The Rocket visually represents future player actions within its core mechanic. It transfers our playing gaze from the protagonist to their future. What are we playing as: the character or their possible future?
A discussion and analysis of games.
Playing The Longing right now in lockdown reflects the life of The Shade in the cave
Anything related to indie games